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Far cry 2 marty
Far cry 2 marty









After all, the LUT 100% maps to what happens to the image (generated LUT is 100% neutral, tiny CC changes are applied with everything set to default, it's just so small you don't see it in the regular image, only in the LUT) and you wouldn't use Lightroom anyways with default values that do nothing. Image editing programs even go as far as to use lookup tables or store values as integers or use BCD math. Answer (1 of 3): Farcry 2 was a great game back in 2008 when it was first released.That was becuz new weapons such as Flamethrowers were an addition and something new. There's no way of avoiding this as RGB->HSL conversions are always error prone if done in float space. If I comment out the entire CC code, difference is 0. The differences of the LUT: I believe that's due to rounding errors in the various CC settings. Are you really sure that you don't use both shaders together or older configs together with it? Try using the latest ReShade.fxh (not from qUINT but from the repo), I wasn't aware of any changes made to it.Ĭan you show me screenshots from both your config tab and the tab with the preprocessor options and stuff?

far cry 2 marty far cry 2 marty

Nothing changed from latest public MXAO and qUINT MXAO, it's just impossible. Strange problems keep showing up I have literally no explanation for.











Far cry 2 marty